Games - Mafia Game 74 - Akagami no Shirayukihime X Akatsuki no Yona Crossover - Postgame | Page 55 | MangaHelpers



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Games Mafia Game 74 - Akagami no Shirayukihime X Akatsuki no Yona Crossover - Postgame

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Elusia

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Votecount Day 5

8/9


Jung-gi / Copy Panda >>>> 5x (Seraph, gnut, Holt, Organizized, Gryffindor)

Shirayuki / Gryffindor >>>> 2x (Asako, Vandred)

Yona / gnut >>>> 1x (penalty vote)

Kiki / Seraph >>>> 1x (SonOfDaws)

It's time for the big reveal! What's the result of today's lynch? Well.....


Third Party

Wait.... then that means...


Townie


Townie


Townie


Townie



Townie


Townie


Townie

----------------o----------------

The colorful townies win! Thanks for playing everyone!


:confetti
:confetti
 

Lambu

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Role List

- @Gryffindor as Shirayuki | Spirit Medium | >>>> Winner!
- @SonOfDaws as Zen | Bomb Defusing Townie | >>>> Winner!
- @Xadyu as Mitsuhide | Time Bomb | >>>> Lynched D4
- @Seraph as Kiki | Restless Spirit (Traitor) | >>>> Loser!
- @Jammin as Obi | Mafia Escort | >>>> Lynched D3
- @Asako as Ryuu | Investigator (SuperMason) | >>>> Winner!
- @Vandred as Prince Raj | Sleeper (SuperMason) | >>>> Winner!
- @gnut as Yona | Prostitute | >>>> Winner!
- @goodboy_lawlett as Kija | Mafia Janitor | >>>> Died D1
- @Demonspeed as Shin-ah | Spy | >>>> Killed N1
- @Crescent Jinx as Son Hak | Recruiting Mason | >>>> Killed N3
- @Organizized as Jaeha | Daytime Vigilante | >>>> Winner!
- @Farfalla as Zeno | Investigator (SuperMason) | >>>> Died N2
- @digitaldude as Yoon | Insane Doctor | >>>> Daykilled D3
- @Copy Panda as Joon-gi | Shapeshifter | >>>> Lynched D5
- @GrySun as Lili | Mafia Bomb | >>>> Lynched D1
- @James Rye as Tae-jun | Mafia Doctor | >>>>Lynched D2
- @Holt as Abi | Sane Doctor | >>>> Winner!

 

Lambu

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Well, here are the Night Actions

NIGHT 1

Town:

- Crescent Jinx recruits Vandred (P3) >>> Success! >>> Vandred joins Mason Group
- Demonspeed spies on Crescent Jinx (P2) >>> Success! >>> Dies tho :emobirb
- Farfalla investigates Lawlett (P2) >>> Fails! due to Block (M.Escort)
- Asako investigates Lawlett (P2) >>> Success! >>> Lawl was M. Janitor
- Gryffindor checks Lawlett (P2) >>> Success!
- DD doesn’t submit action
- Holt protects Farfalla (P2) >>> Success!
- gnut blocks Panda (P1) >>> Success! >>> Panda cannot act
- SonOfDaws doesn’t submit action


Mafia:

- James Rye KILLS Demonspeed (P3) >>> Success!
- Jammin blocks Farfalla (P1) >>> Success!


Third Party:

- Panda shapeshifts Xadyu (P3) >>> Fails! due to Block (Prostitute)



NIGHT 2

Town:

- CrescentJinx recruits Asako (P3) >>> coinflip due to SS attack (P3) >>> loses >>> Fails!
- Farfalla investigates Demonspeed (P2) >>> Success! Dies tho :emobirb
- Asako investigates Demonspeed (P2) >>> Success! >>> Demon was Spy
- Gryffindor checks Demonspeed (P2) >>> Success! >>> Gets Demon’s target in N1
- DD protects Farfalla (P2) >>> coinflip for insanity >>> Tails (Kills)(P3) >>> Success!
- Holt protects gnut (P2) >>> Success!
- gnut blocks Organizized (P1) >>> Success!
- SonOfDaws defuses Gryffindor (P2) >>> Success! >>> Gryff wasn’t Bomb tho


Mafia:

- Jammin KILLS Farfalla (P3) >>> Success!


Third Party:

- Panda shapeshifts CrescentJinx (P3) >>> Success! >>> Crescent is now an Illusion



DAY 3

- Organizized shoots digitaldude >>> Success!



NIGHT 3

Town:

- Asako investigates Farfalla (P2) >>> Success! >>> Farf was Investigator (SuperMason)
- Gryffindor checks DD (P2) >>> Success! >>> Gets DD’s target in N2
- Holt protects Crescent Jinx (P2) >>> Success! >>> The Illusion is shattered!
- gnut blocks Panda (P1) >>> Success! >>> Panda cannot act tonight (my goodness gnut...) :blushbirb


Third Party:

- Panda shapeshifts gnut (P3) >>> Fails! due to Block (Prostitute)



NIGHT 4

Town:

- Asako investigates Xadyu (P2) >>> Success! >>> Xadyu was Time Bomb
- Gryffindor checks Farfalla (P2) >>> Success! >>> gets Farf’s target in N2
- Holt protects Asako (P2) >>> Success!
- gnut blocks Panda (P1) >>> Success! >>> Panda won’t be able to walk after this


Third Party:

- Panda shapeshifts Holt (P3) >>> Fails! due to Block (Prostitute)
 

GrySun

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You want to blame me for the Mafia losing,i get it, yeah i did say he is the Mafia but you gotta consider the kind of player i am in these games. My Suspicions or deductions never get believed unless i claimed to be a Det. and came out with investigations first thing at D3/4. You yourself know and act like that every game,so you can attest to that. We saw that DP that there was talk of leaving him alive and go for Holt/DD instead,then Orgz came out with his Daykill and murked DD so yeah Jammin became the certain lynch. That was out of my control. You'd need a player of your prestige to try and "save" this.

I'm fine with that change for the Role,i dislike subroles and their conditions to win. We saw that with the Lover Fiasco in the FMA game.
No, mafia was done, I don‘t blame you for that. I blame you for not playing the role and allegiance you were given. Maybe you‘d have been more into it had we all not died early, or not, but Jammin was still there and trying. At least try to help him :noworry That‘s all.
 

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No, mafia was done, I don‘t blame you for that. I blame you for not playing the role and allegiance you were given. Maybe you‘d have been more into it had we all not died early, or not, but Jammin was still there and trying. At least try to help him :noworry That‘s all.
I never had the Traitor role i think,and yeah,with the Team that is supposed to recruit me losing half their Members on D1 with another set to die on D2 there wasn't much of a motivator left. I probably wasn't on your guys suspect list for Traitor too so there's that as well. Could've been a fun game as Mafia with you guys i'm sure but shit happens.
--- Double Post Merged, , Original Post Date: ---

I'm sorry for playing that way.
 

Lambu

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Well, where to start... definitely this isn't how Elu and I planned the game to happen :XD

First of all, I've got to apologize to the Mafia team. Sure that I was in a rush and in bad conditions to keep up with details but I should have specified the names over the roles like in the Example PMs (Yes Gry, I do look at them) :lambirb tho I've also voiced my opinion that what ultimately happened wasn't for that lack of info in the PM but for James choice in that situation (kind of like what happened with Greg and Holt last game). I wont delve any deeper about it because I think James already laments this as much as I do so lets leave it at that: We were both careless in our own duties as player and host.

This resulted in a mass destruction of the "Mighty Pillar" that was the Purples. They were weak in numbers but I gave them the strongest possible roles for this kind of set-up + 2 recruitable players to massively increase their win ratio in the endgame. Nothing of that mattered after the Mafia imploded so Panda was practically alone from D2 onwards, too difficult for him as a Third Party which resulted in a crushing victory for the Townie side.


The Colour System was an idea that Elu got from MU, that of hiding roles in a way that those aren't a relevant topic towards lynches anymore. I loved that concept and was quite eager to see the result of people theorizing and suspecting based in playstyle instead of Game Design like its happened a lot lately.

At first the System was supposed to be based on "usefulness" of the roles: So the strongest colours represent things like Detective, Janitor, Vigilante... but after discussing it with Elu we arrived at the conclusion it was highly subjective and we needed a more ordered approach.
Thats how we came to clasify the roles based on their Type in the Role List:

Red: Investigative roles
Yellow: Protection roles
Orange: Blocking roles
Grey: Voting-related roles
Brown: Killing roles
Blue: Cult - Recruitable roles
Purple: Mafia
Green: Third Party


The Light or Dark shade of each colour would be used to specify the nature of the role in question. As some of you correctly guessed during the game, Light Red indicated "Investigation of the Dead" while Dark Red that of the living. Light Orange was for a specific kind of block on Bombs while Dark orange was used for a full-fledged blocker. Dark Green would be used for the TP in question while the Light Version would be used on Illusions, and so so on...

Of course, that would still leave the players at an uncertainty regarding some cases so thats why we decided on including Two Investigators that wouldn't lose their roles to Recruitment.
That way they would even have ways to communicate their findings on the system with their Mason buddies and coordinate some traps for the scum... but of course that also meant giving the Mafia a chance at stealing that precious information with a dangerous Mole: The Sleeper (SuperMason), which would essentially know he was Sleeper thanks to that secondary role and play according to the possibility of being recruited by the Mafia. It was a potential "Mafia Mason" that would have been incredibly dangerous late game if Townies didn't get cooperative.


Then again, the Mafia was compact but strong. They were given a Escort to neutralize the TP-Spy-Docs ; a Janitor that could hide the colours upon killing and learn the role of the victim, a M.Doctor to protect the previous two teammates of the Shapeshifter's attacks and a Bomb that could move stealthily while having a good reason to do so + explode the soul that dared to attack/lynch him.

They and the ShapeShifter were given a nice way around thanks to the lack of Detectives, so Town would have to target correctly and deduce the identity of the killers instead of waiting for some reveal in D4 or D5. In numbers "Town" looked stronger, but "Scum" had the Strategic positioning so, even if in the end the expected struggle between both forces ended up broken over such a silly situation, I was quite satisfied with the design.

The game was pretty straightforward and fast, but I've got to give props to @gnut for being Town's MVP and @Copy Panda for doing his very best despite his low options (4 pages of questions and theories in the PM endorse it).


Finally, wanted to specially thank @Elusia for the dedication and time spent behind the whole game. As always, Im looking forward to the next time I can host with you. :hug

Thank you everyone for playing, see you in the next game! :gent
 

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Would have probably thought Spirit Medium :lmao But that was good actually '_'

Thanks to the hosts for the game. Hard to say how the mechanic would have worked without the bunch of early mafia casualties, but what we got was fun enough to figure out. When there's the complaint that every game with a mafia team includes a Janitor nowadays, you make a game where every kill gets automatically janitored for everyone... and then you add a Janitor on top of it :fan

Also hard to judge how the game could have gone without the mass mafia sudoku and the SS getting bullied like that (felt pretty bad for Panda during and after :emocat Especially D4 on phone while busy must not have been easy). Still, seemed fine enough to me from what I've seen, good chances for everyone. That Mentor teasing though :feelsbadman


Oh right, almost forgot.

Masons carrying once again :cheez Can't stop the green tide.



Now that you mention it, we talked about it once and suggested he should kill himself in that case :lambirb



I honestly doubt it. Haven't seen the PM in question, but I think it should go without saying that the avys should not be mixed up with the wrong names (and that's the host's part of the responsibility), but also that if you see four avys in your PM without a clear distinction of which is whose, you might want to pause for a second and make sure you got it correctly (which is the player's responsibility).


What I do feel like pointing out is the amount of talk about current and future games going on in the Discussion thread during one. No matter the grievances or disappointment or boredom with an ongoing game from dead players or spectators, anything that's not the usual death jokes or comment in passing distracts the players and the hosts, so the respectful thing would be to keep everything for after the game is over.
Sure people definitely need to pay more attention but they don‘t, that‘s life outside MGs too, which is why so many regulations and rules exist in the world in the first place(at least from the EU I know).
I like to ask myself the question „had the host done something different/properly would the player still have done the mistake he did?“.

If the answer is yes, then it‘s the players fault. If the answer is no, then I‘d call it largely the hosts fault for influencing the game. Kinda like we had in the past that hosts tell players too much accidentally and need to resort to hostkills to fix mistakes or the like.

And in this case it totally would‘ve been prevented had the PM been done properly. 2/4 mafias got their avis right, 1 almost messed up but still was careful and asked in the PM(lawl), while 1 completely screwed it up.



I heavily disagree. The discussion thread is not related to a single ongoing mafia game, it exists for talks related to mafia games, past, current, future. Don’t fool yourself into thinking that just because people use it to trashtalk after lynches it‘s reserved for the ongoing game. It definitely should not distract any more from the game than any other thread in the forum like new rules discussion, hell even other fun forum threads.
Tbh if the PM issue didn't happen we would be fucked beyond measures. Idk if Gry wouldn't have pointed out to the mafia Van's relevance and attempted to kill him, and then we would never find out that last mafia member within the masons, after a recruitment lmao. It's funny how you used the recruitment to "prove" you btw, Van, even tho you prolly suspected you were a sleeper and knew of that possibility xD (I mean, hypothetical possibility, since it wouldn't be possible in this game). I'd be team Panda then '-'

And dammit I spent a whole day phase going back and forth on trying to code to the masons or portraying Asa as a bad recruitment just cause I wanted to go first, being a Super Mason. Cursed this mason empire left and right... then learned she's the same '-' (and unlike me she was successful in her investigations rs)

Fun game, fun mechanic, thx for the ride hosts and deadpad peeps and fu DD and Jams :hmph

About the PMs... I alrdy thought people were unfair on Panda and Misho in the previous game (sry Guregu and Holtie) and the same thing happens here, imo. 10 extra seconds to double check and ASK questions and the whole issue would be solved. Cause for real... you dunno what to do about your avatar and decide that a 25% gamble on which one is correct is the best course to take in this situation o.O what the actual fuck... I would have tagged along with dropping the subject, for James sake on this beating up a dead horse thing, but people are unreasonable when it comes to take responsibility, imo... MG is an old game. A part of us has been here since it started. It has never been this structured and yet we wouldn't screw up like this... We do it more often than ever, even when the game was ridiculously simple and the PMs contained very little info... That's cause in that situation people would take the initiative to seek for them... So I don't think blaming a PM is the way to go, nor in the previous game, nor in this one, nor in the ones to come. We just said it a game ago: ask the goddamn questions if you don't know. Do what we have been always doing in the past aprox. 10y instead of expecting people to chew the info for you... Soon we'll need forms to play lmao.
--- Double Post Merged, , Original Post Date: ---



"I got a big big gun and I rly wanna shoot"

Disagree. I‘d rather make it as hard as possible for people to misunderstand/mess something up than risk ruining the whole game that was planned for longer time just because one person was impatient or careless. You give the individual person too much credit I‘d say. Daws also misused his Defuser role instead of asking questions, or reading the description of the role for that matter. But his mistake is something that can‘t be a hosts‘ fault in the case he was given the proper description. Other things that can be improved should be improved, like keeping up a proper form for PMs in terms of important info that has to be on it, or if you‘re screwing around with giving town roles to mafias/tps tell them they‘re not town.

People asking or being more careful would be the ideal, but it‘s much more unreliable than the 10 seconds more of the hosts‘ time writing one more sentence or few words into a PM. Come on now.
--- Double Post Merged, , Original Post Date: ---



I‘m fine with this
I really like this discussion, but what's most interesting about it isn't so much the in-game context: It's the worldly context and the fact that this has been a discussion for as long as humans could discuss such a thing. Left and right, Federalists and Classical liberals, authoritarianism and anarchy, chaos and order. In reality, we need both, but no matter the % of either one, there will be room for error.

This great example of this: Both the hosts/rule-stters and the players taking more responsibility with their respective jobs would have prevented the situation from getting to the point where it did. James could have asked for clarification and the hosts could have been clearer or use a more structured format like Gry is suggesting. Likewise, I could have asked for clarification and, like my opinion on quite a few MG rules, could have been worded far better.

However, when trying to solve a problem, you want to do so with the LEAST amount of force. Using more force than necessary could lead to death, figuratively (in the case of a game or metaphor) or literally (in some real-world situations).

In this situation, I think perhaps more could be done to help give future games the structuring they need to work well, but requiring people to structure their creativity in a certain way is going too far in my opinion.

Instead of establishing more rules on top of the already long and convoluted rule server have now, I think a lot of hosts and co-hosts in the future would benefit a lot from have some publicly available guidelines for how PMs should be done and maybe even a checklist for them to do to see if they're doing things well. On top of helping hosts keep things orderly by having something to go off of, it reinforces good PM practices through social accountability: If a host isn't following the guidelines, people will know it. However, it still allows more experienced and creative hosts to still do things their way. In top of that, it helps train up cohorts that want to host future games and gives them a great task to help the host out and get themselves familiar with what's expected of a host: Co-hosts can check what the host wants to do PM-wise against the short guidelines or hosts can place more trust in their cohosts and let them handle the PMs since they now have help or even example to use for writing them.

Anyhow, that's my two cents. Chaos and order are both necessary for a fun experience and it's on everyone involved to maintain the balance. Still, players and hosts will fuck up: So, having guidelines to help people out and allow them to still do things how they choose.
 

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Seeing the role list, mafias were scary in theory, I mean 2 potential recruit and with one of them having super mason (that was van on top of that) and with 4 other mafia members that had gry and james
Oof
Mafia you could been a scary team

I think there was way too much potential scums in this game hosts, in such a small game

Also I don't like the fact @Gryffindor won this game without claiming, never let anyone win a game without a claim guys, at least for future games as it's a shitty scum win if it happen
 

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Law stop putting all the blame on elu :/
Lambu is as much responsible and same as james, and even you guys, hosts are human and could easily make mistake, you should have pointed out that the names are missing so they can edited the post or at least to warm the other members

Plus law you never hosted with elu so stop saying her hosting sucks, the other 2 games that she hosted were great and she even manged to be a main host as her first hosting and pull it off.
 

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It's probably best not to acknowledge that stuff now. Some people are just looking for attention.
 

Lambu

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I really like this discussion, but what's most interesting about it isn't so much the in-game context: It's the worldly context and the fact that this has been a discussion for as long as humans could discuss such a thing. Left and right, Federalists and Classical liberals, authoritarianism and anarchy, chaos and order. In reality, we need both, but no matter the % of either one, there will be room for error.

This great example of this: Both the hosts/rule-stters and the players taking more responsibility with their respective jobs would have prevented the situation from getting to the point where it did. James could have asked for clarification and the hosts could have been clearer or use a more structured format like Gry is suggesting. Likewise, I could have asked for clarification and, like my opinion on quite a few MG rules, could have been worded far better.

However, when trying to solve a problem, you want to do so with the LEAST amount of force. Using more force than necessary could lead to death, figuratively (in the case of a game or metaphor) or literally (in some real-world situations).

In this situation, I think perhaps more could be done to help give future games the structuring they need to work well, but requiring people to structure their creativity in a certain way is going too far in my opinion.

Instead of establishing more rules on top of the already long and convoluted rule server have now, I think a lot of hosts and co-hosts in the future would benefit a lot from have some publicly available guidelines for how PMs should be done and maybe even a checklist for them to do to see if they're doing things well. On top of helping hosts keep things orderly by having something to go off of, it reinforces good PM practices through social accountability: If a host isn't following the guidelines, people will know it. However, it still allows more experienced and creative hosts to still do things their way. In top of that, it helps train up cohorts that want to host future games and gives them a great task to help the host out and get themselves familiar with what's expected of a host: Co-hosts can check what the host wants to do PM-wise against the short guidelines or hosts can place more trust in their cohosts and let them handle the PMs since they now have help or even example to use for writing them.

Anyhow, that's my two cents. Chaos and order are both necessary for a fun experience and it's on everyone involved to maintain the balance. Still, players and hosts will fuck up: So, having guidelines to help people out and allow them to still do things how they choose.
I agree with that train of thinking, but the point is said guideline already exists. Link

So my sin is extra big for that reason :emobirb
 

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I heavily disagree. The discussion thread is not related to a single ongoing mafia game, it exists for talks related to mafia games, past, current, future. Don’t fool yourself into thinking that just because people use it to trashtalk after lynches it‘s reserved for the ongoing game. It definitely should not distract any more from the game than any other thread in the forum like new rules discussion, hell even other fun forum threads.
And you're fooling yourself if you think it doesn't :rolleyes: Especially if it degenerates into flaming the hosts, directly or indirectly revealing small but still relevant details about the setup, or what I can only describe as host turf wars about the next ones. But I guess a courtesy wait of a couple days is too much to ask for?

Public rule discussion already gets kept for the periods in between games from what I've seen, since that's just common sense.


Sure people definitely need to pay more attention but they don‘t, that‘s life outside MGs too, which is why so many regulations and rules exist in the world in the first place(at least from the EU I know).
I like to ask myself the question „had the host done something different/properly would the player still have done the mistake he did?“.

If the answer is yes, then it‘s the players fault. If the answer is no, then I‘d call it largely the hosts fault for influencing the game. Kinda like we had in the past that hosts tell players too much accidentally and need to resort to hostkills to fix mistakes or the like.

And in this case it totally would‘ve been prevented had the PM been done properly. 2/4 mafias got their avis right, 1 almost messed up but still was careful and asked in the PM(lawl), while 1 completely screwed it up.
Starting to be a late answer, but what I mean is, do we really need to tell hosts that they need to assign the correct avy to the correct player? Goes without saying if you ask me, just like Faffs said about players making sure on their end. Don't know how frequent the issue is either, whether we've avoided disaster by sheer chance so far or it was an isolated oversight - meaning the hosts knew what to do and thought the PM was fine, or forgot, or messed up for whatever reason (or I didn't before Lambu posted) - but as Lambu mentioned the Example PMs are already there (basically what you suggested, @SonOfDaws?) (beaten at it again :arf ), don't know what more could be done other than writing a foolproof step-by-step guide covering every single possible thing...


:notrust Could have went from the green empire to the blue empire.
And it would have been glorious :nod


:hmph Will always remember this betrayal Mr. Bodyguard, should have just told trolled and said you were super mason doctor on the day all the doctors came out. Maybe Gnut would have blocked you instead of Panda for a night.
Had to keep my options open after getting the role I got :cookiehand Funnily enough I initially wondered whether Doc (to bait the mafia or the plausible Mentor into recruiting me) or Bodyguard (as a less suspicious claim that could make more sense) would convince you better, and decided BG was the safer and more believable pick. Needless to say I was very happy with my choice when D2 happened, but it didn't end up mattering much anyway. :nerd

I felt trolled hard when it became clear the TP was a Shapeshifter instead of Mentor with Sub Teacher, and to be honest I didn't really want anything to do with the mafia about 20 minutes after the game started, but as soon as I got my role PM I was pretty sure a Super Mason Townie was intended to be a wildcard of sorts in this game, put there in order to be equally recruitable by the Masons, the mafia and the Mentor, so getting confirmed as soon as possible would only be advantageous for any outcome. Again, didn't matter much, but was still fun. :fan


Tbh if the PM issue didn't happen we would be fucked beyond measures. Idk if Gry wouldn't have pointed out to the mafia Van's relevance and attempted to kill him, and then we would never find out that last mafia member within the masons, after a recruitment lmao. It's funny how you used the recruitment to "prove" you btw, Van, even tho you prolly suspected you were a sleeper and knew of that possibility xD (I mean, hypothetical possibility, since it wouldn't be possible in this game). I'd be team Panda then '-'
And dammit I spent a whole day phase going back and forth on trying to code to the masons or portraying Asa as a bad recruitment just cause I wanted to go first, being a Super Mason. Cursed this mason empire left and right... then learned she's the same '-' (and unlike me she was successful in her investigations rs)
Yep, that was the plan '3' Though I got convinced I would play completely pro-town already at the end of D1, for obvious reasons.
 
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Lawl Po Bia

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My problem with her is she saw a fuck and did absolutely nothing to prevent this from happening, why didn’t she pm every member privately right away explaining the player role. When I logged in I also thought I was lili. Every1 is blaming James but I can’t completely agree, it’s hosts job to make it pretty clear and no it’s not similar to claymore because not knowing your role was part of the mechanic. I hate how she sits there and just let this fiasco to occur.

I don’t particularly blame lambu because I e can all make mistakes but I truly hated how he was “ yeah whoops guys but HEY ITS JAMES FAULT THO” and wow lawl you quitt why tho?




Also why was there no reset after James put on grys avatar? He cares about everyone’s time but clearly does not apparently about the people being involved in this
 
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