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Games Mafia Game 104 - JoJo's Bizarre Adventure: Diamond is Unbreakable - END GAME

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gnut

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Lovely game @GrySun . Seems I'll never be able to escape from that damn randomizer making me Mafia all the time though, lol. But thanks for hosting, it was a short-lived, but fun experience.
@gnut @Lady pompom @Maryxxi You three were nice teammates to have, looking forward to teaming up with you in future games :p
Thanks for trying to save me on day 2 Pom :hug Mary and gnut should have tried harder :hmph

But jokes aside, I enjoyed the game.
I hardly ever see Demon go hard so early on someone...didnt want any part of that....even shad asked me.
Why i knew next day was Bia....
 

gnut

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True :XD
I should learn how to lie better. I'm shady when I post and shady when I don't post, it's a hard life :feelsbadman


I thought Mary would be the last one from our group left. Didnt expect it to be gnut at all.
Wtf????
 

SirSamuel016

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actually besides him being "purified hoe", i went for him cuz he didnt reveal his stand and i was afraid it s police officer, in this case shad (for sure) and 2 others would be protected. the original plan was for me to assassinate shad xD
You fell for my trap 🤣

I did think the Assassin kill felt like a real Brandish/Demon thing to do but alas it was you! This will be remembered and paid back tenfold in a future game :kappa
--- Double Post Merged, , Original Post Date: ---



Crazy how it actually happened :lmao.
😭
 

gnut

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You fell for my trap 🤣

I did think the Assassin kill felt like a real Brandish/Demon thing to do but alas it was you! This will be remembered and paid back tenfold in a future game :kappa
--- Double Post Merged, , Original Post Date: ---



😭
Leave Mary alone...good job gurl.
We didnt have to listen to his filthy mouth anymore xD
--- Double Post Merged, ---

Sam had like 6 suspects as possible janitor....like he did somerhing:lmao
 

Shad

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Those night actions make it look a lot closer than how it felt, well done tataumaki for ending it clean and nice, I imagine having to deal with scummy gnut for another day phase.

Sam had like 6 suspects as possible janitor....like he did somerhing:lmao
lol gnut, that harsh xD
 

gnut

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Those night actions make it look a lot closer than how it felt, well done tataumaki for ending it clean and nice, I imagine having to deal with scummy gnut for another day phase.



lol gnut, that harsh xD
Ask bran to be honest if he believe me lol

Left some arguments in the Mason pad...see if he reads them before cpming here xD
 

Hermit

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She was keeping a lower profile than you :XD

Actually she stood out the least out of the whole team. I genuinely didnt expect her to be caught on that early, that came as a shock to me.
 

gnut

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She was keeping a lower profile than you :XD

Actually she stood out the least out of the whole team. I genuinely didnt expect her to be caught on that early, that came as a shock to me.
Thats her style...mary is smart and talks when something needs to be said.

I on the other hand is a blabber mouth....who points fingers....gotta stay the same.

Bia....is a mini me....but way smarter xD
 

gnut

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Dirty how yall did my boi DD....smh
 

SirSamuel016

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Sam had like 6 suspects as possible janitor....like he did somerhing:lmao
Stfu your dude looks like how dudes' balls end up after using manscaped trimmers 😂
 

Demonspeed

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I think Greg kept a lower profile(maybe too low?) but with Mary's Caps lock and the Onii-chan moment I really thought she was genuine.

As Lawl said she used this too much though.
 

gnut

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@SirSamuel016
Dead :lmao

He does...why you think my 1st post was
--- Double Post Merged, , Original Post Date: ---

I think Greg kept a lower profile(maybe too low?) but with Mary's Caps lock and the Onii-chan moment I really thought she was genuine.

As Lawl said she used this too much though.
I wasnt lying tho...i was out all weekend....hanging...grooving:hurr
 

GrySun

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Overall ideas for game:
  • Game was built around Inigo Montoya mostly, more info below. It being a small game of 14 players, I did not want to go too overboard with powerful Stand combos like in the previous 2 JoJo games, this time including some roleless townies in the mixture.
  • 4 v 10 is already pretty advantageous for Mafia. thus the Burden and Jesus to help and avoid a too one-sides mafia stomp.
  • Knowledge-mechanic was meant to help mafia claim believable roles and to overall lower the impact of hinting+claiming roles as much as possible. Thus the main tools to find mafias and townread townies would be purely the playstyle, posts and votes. As well as give mafia more time at night to make proper strats and waste less time on thinking of roles.
  • Similarly, the mechanic is akin to MG100 and MG103 that shows the role list publicly, but by giving it to mafia only I can make more non-vanilla roles for town without giving them auto-confirmable players.
  • Game was expected to end fairly quickly, due to several roles and Stands that sped up player deaths, so the few active roles town roles were thus weaker than usual.
  • Knowing that people would look at the role + Stand lists of my previous JoJo games, I tried to either avoid combos I did before, or re-add them with a twist. Mentioned more below.
Thoughts behind role + Stand combos:
  1. Sane Det + Investigator - The usual Det to help find mafias, made Sane to help get results before game is over. 1-time use Investigator to help clear up at least one Janitor target, so mafia couldn't so easily take the role of the very first killed player.
  2. Sane Doc + Mortician - The usual Doc, there to put pressure on mafia's nightkill decision. Mortician can always be handy to have.
  3. Prostitute + Jesus - Pressure on mafia to find and kill Prostitute. Jesus to pad the numbers, as Prostitute is very likely to die asap.
  4. Noble + R. Spirit - Extra town voting power + somewhat resisting mafia Sickly and Stands to avoid any too-easy day-takeovers by mafia.
  5. Death Miller + Mafia Det - Very powerful Stand on a townie. Either try and use your results for yourself only, or reveal and try to make town believe you. If they don't, he dies as Mafia Member and tricks town into not believing his result.
  6. Townie + Bodyguard - Certainly the weakest player in the game. There to be there. 1-time BG use can, if used well, help save a confirmed townie while avoiding being lynched for the weak and intentionally-repetitive Stand + role.
  7. Townie + Spy - Spy can be really powerful in quickly confirming a townie or mafia if used right, so 1-time use only since small game. If used wrong result isn't useful and becomes an easily lynchable player based on convenient role + result.
  8. Innocent Child + Vengeful Townie - This one was put on Day 5 reveal, specifically to test just how lenient town is prepared to be in letting a claimed IC live til confirmation Day. It being late enough for the game to be already over is easily frame-able and lynchable, so VT Stand is there for when the poor IC is not believed.
  9. Bodyguard + Inigo's Father + Naive Traitor + Troublemaker - this player was meant to DIE. Bodyguard + Traitor was done in a past JoJo game, so it was meant to fool him into thinking he is real Traitor. Possibly even use Troublemaker intentionally badly. Get distrusted and lynched, or "try to be recruited" by predicting mafia's kill with Bodyguard and dying at night. As many things as I could've done to increase the chance this player dies. And he does not...
  10. Bulletproof + Inigo + Necromancer - The opposite of the above player, this player was meant to LIVE. Unkillable at night and puts pressure on mafia when nightkilling. Necromancer to reuse a town role if they die too early. And finally Inigo. Burden and Troublemaker add more lynches than usual, meant to increase odds Inigo's Father is lynches and thus Inigo can do the cool Inigo thing.
  11. Mafia Boss + Mason Recruiter - Stand was meant to look "just like in previous JoJo game" where it was a town Stand. Can try and fool a townie via dinner-date promises in Mason Pad + removing a role like Bulletproof or Noble in an inconspicuous way. Boss to avoid the town Det being too effective.
  12. Mafia Burden + Banshee - Burden for balance and more lynches, Banshee to help offset Burden downside by smartly using it ahead of dying. Can be a double edged sword, because mafia must keep the Banshee-tagged player alive, since killing him normally wastes the Stand. Dangerous if picking the wrong townie.
  13. Mafia Escort + Sickly + Mafia Noble - Escort is a trap, the few active town roles were barely worth blocking. So mafia figuring out to abuse Sickly was intended. Mafia Noble additionally can help offset a bad lynch, or for mindgames.
  14. Janitor + Assassin - Deprives town of extra info, 1-time Assassin was the "strongman" to get rid of BP or key target, or save it up for an efficiency-kill when Burden dies(totally intended all along...).
Overall I'd say the balance was fine and could've gone either way depending on how everyone plays. This game, Town started pretty badly but recovered magnificently. Mafias were all a bit too laying low and neither one could convince many towns of themselves.

Hope you all had fun and see you next MG.
--- Double Post Merged, , Original Post Date: ---

Most notable players to me were Demon and Brandish. Never seen those 2 go so tryhard, as town especially. I am amaze.
 

Maryxxi

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Thats her style...mary is smart and talks when something needs to be said.

I on the other hand is a blabber mouth....who points fingers....gotta stay the same.

Bia....is a mini me....but way smarter xD
y all giving me much giving me much credit i m gonna cry
--- Double Post Merged, , Original Post Date: ---

I think Greg kept a lower profile(maybe too low?) but with Mary's Caps lock and the Onii-chan moment I really thought she was genuine.

As Lawl said she used this too much though.
fact and here goes my wall post
 
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