I didn't mind how OP they were in XV if seen from the perspective of how important they were in the plot itself as overpowering deities and how limited their use was (and how utterly badass they were visually. I felt a shiver the first time I summoned Ramuh), but I got enough of that for a single game.Summon wise what I find weird is that ifrit is one again being given that much importance. Phoenix also seems like a weird pick. I suppose its not bad but the most important part about this ends up being gameplay. The last FF where I enjoyed summons was FFX. They sucked in XII, weren't exactly fun in XIII and in XV they were too grossly OP. Eidolons as a concept and lore wise are cool but the fact is that in past games they have struggled to include them in the game in a satisfying/fun way...
Plotwise I have no complaints regarding their power. I could write a thesis on the sheer amount of things that were wrong with the FFXV plot but the summons being that OP wouldn't be there. The problem is that summons MUST be fun and useful in the game and they haven't really achieved that since FFX... They can't have summons be in the game and just be utter garbage (ffxii) or fun murderingly OP (FFXV).I didn't mind how OP they were in XV if seen from the perspective of how important they were in the plot itself as overpowering deities and how limited their use was (and how utterly badass they were visually. I felt a shiver the first time I summoned Ramuh), but I got enough of that for a single game.
It sadly feels from the trailer that they're repeating that trend, but at least the setting and the rest look better than XV.
The combat looks a bit Kingdom Heartsy, but as long as dodging is not as easy as it was in XV, it looks fun.
Grounded sounds like something that is mutually exclusive with a final fantasy game . I disliked the relentless bottom mashing from FFXV but I am more than willing to snort a FF story that is good along with having the classical ff stuff like eidolons, crystals, needlessly impractical weapons, at least 1 non human playable character....I like things to be a bit more grounded, honestly. The teleporting action-y stuff is flashy but it doesn't do much for me. Nor do the Kaijuu monsters. But I think all of those things can be made to work of the story and characters are enjoyable.
Which has been the problem for me going back quite a ways. Without substance, style is pretty much worthless to me.
The main focus of the teaser obviously was that main character looking brooding and the Joshua kid turned flaming bird and not much else. Aside from some snippets of combat that look very button mashy. But Final Fantasy VII Remake looked like that and turned out to be much better than that. So hopefully this will too.
Ah, ok fair enough. Unfortunately my FF knowledge is limited to the main games (specifically, 3, 6, 7, 8, 9, 10, 12, 13, lightning returns, and 15).When I say "a bit more grounded" I'm talking like FF Tactics or even Final Fantasy VII. You can do magic and fantasy without quite that much power fantasy in there.
And, yeah, they need to do better on the character front. Which hopefully remaking FFVII has reminded them where the bar is for that. They don't need to be the best ones ever. They just need to be good enough that we like them, care about them, and are entertained by them. And the main character in the trailer seems like a decent starting piece. Hopefully, he's not all brooding all the time. Surround him with a supporting cast that isn't boy band tropes in matching leather pants and you can make something of that.
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